Procedurally generated environments to create a unique experience every time you play? Check. Perma-death? Check. If this sounds like your recipe for success, then you simply must check out Teleglitch right now!
Teleglitch is a Rogue-like adventure stuck in the body of a twin-stick shooter. Dropped in the middle of a mysterious base on a desolate planet, players will be fighting their way through hordes of mutants, bugs, zombies and general nastiness. It may sound like run-of-the-mill sci-fi fare, but it’s the execution that allows Teleglitch to stand out from the crowd.
Players always begin in the same room, with nothing more than a pistol, a couple of RDX-250 explosives and some empty cans. From here they need to venture out into the unknown, with the objective to find a teleporter and make it to the next area.
Yet Teleglitch doesn’t make it easy. Taking cues from survival horror classics, resources are scarce. No doubt on your first few rounds you will be firing off pistol rounds like they are candy before you realize that you’re out of ammo and there is a horde of mutants on your tail. It’s during these moments that Teleglitch becomes truly frightening.
That’s when you’ll learn that you can combine items to make new weapons. Combining those two RDX-250’s will make an RDX-500. Combining that with your two empty cans will then create a disposable rocket launcher, which will lay waste to a group of enemies, or destroy a weak wall to reveal a hidden area. Soon Teleglitch becomes an exercise of resource management, survival, exploration and crafting, all while mutants are breathing down your neck.
Unlike most twin-stick shooters, Teleglitch presents an intriguing narrative that is slowly discovered via computer consoles throughout the ten levels of hell that awaits. It seems that a shady military corporation called Millitech has been experimenting with advanced AI, and as sci-fi has taught us in the past, this always leads to disaster. It can come off as a little cliché at times, but it’s nice to have a reason for your actions.
Every time you kill a new breed of mutant, biographical data and fun facts can be found in your log book. This goes a step further to flesh out this pixelated universe, and it comes in handy when all of your discovered recipes are available to view in the same screen. Exploding zombie dog food anyone?
Despite logging well over twenty hours with Teleglitch, I still haven’t been able to finish the game.
That’s not a bad thing, but it certainly isn’t one for the faint hearted. With perma-death peeking around every corner, I’ve learned to value my inventory, take care when exploring new areas, and above all else, I have gone through a true progression as my skills have increased.
The one gripe I have with Teleglitch is the audio. The visuals are charming in their own way, but the chance to create a truly moody atmosphere is lost with the lack of a soundtrack and the sometimes laughable sound effects. It doesn’t detract from the overall experience, but I really feel a great audio department could have seen the game raise a notch or two.
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